mechanix.gg

About

Mechanics, not clicking speed.

Most reaction tests ask you to click when a colour changes. Games don’t work like that. mechanix.gg builds its tests from real MOBA moments, where reacting means reading a threat and making the right move under pressure.

The benchmarks

  • Flash the Engage: read a charge and Flash out of the zone before it lands.
  • Hook Dodge: break the read of a harpooner who throws where you’re going.
  • Cleanse: time a cleanse within 100 ms of a stun that always lands.

How you’re measured

Every session has ten scored attempts. Reaction time runs from the first rendered frame of the threat to the timestamp of your own input, on a fixed one-millisecond simulation step. Attempts disturbed by frame drops are repeated, not counted. Your score is a transparent 0–1000 blend of speed, success and consistency, and every attempt is logged on the results page.

Independent

mechanix.gg is an independent project. All art is original, and it isn’t affiliated with or endorsed by Riot Games or any other publisher.

Contact

Found a bug, have an idea for a benchmark, or want to work together? Email hello@mechanix.gg. Including your browser, display refresh rate and what you were doing helps a lot with bug reports.