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The science of fast hands.
Reaction time, prediction and the mechanics behind them, with real numbers from real game timings.

Latestreaction time · benchmarks
What Is a Good Reaction Time for Gamers?
What's an average, good and fast reaction time in games, why your score depends on your setup, and why reaction plus decision is what really counts.
October 1, 2026 · 3 min read

training · reaction time
Can You Train Reaction Time?
What research says about improving reaction time, which parts of a game reaction you can realistically speed up, and a practical routine to do it.
October 1, 2026 · 3 min read

hardware · refresh rate
Does 144 Hz Improve Reaction Time?
What a higher refresh rate really changes: the milliseconds you gain, why your measured reaction gets faster though your brain doesn't, and when it matters.
October 1, 2026 · 2 min read

flash · engage
How Fast Do You Need to React to Flash an Engage?
A millisecond budget for escaping a gap-closing engage: flight time, your reaction, your setup, and why an enemy Flash first changes everything.
October 1, 2026 · 3 min read

prediction · skillshots
Reaction Time vs Prediction in League
When can you react to a skillshot and when do you have to predict it? The time budget for dodging, why good players juke, and how throwers read your movement.
October 1, 2026 · 2 min read

benchmarks · methodology
What Makes a Good Mechanics Benchmark?
Most reaction tests measure the wrong thing, or measure it badly. The six properties a benchmark needs before its score means anything, and how we built ours.
October 1, 2026 · 3 min read