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Calculator

Reaction time calculator

In a game, the time that counts runs from the threat appearing to your input landing: your reaction plus everything your setup adds. Set yours below and see whether you’d make it out of a real engage.

From the threat appearing to your input landing

231 ms

Your reaction
220.0 ms
Rendering a frame
6.9 ms
Scanout to mid-screen
3.5 ms
USB polling (average)
0.5 ms
Setup total
10.9 ms

240 Hz, V-sync off and 1000 Hz polling would save about 4 ms.

  • Flash the Engage · Easy (400–530 ms)In time, even on the fastest
  • Flash the Engage · Medium (260–330 ms)In time, even on the fastest

The setup numbers follow our input lag breakdown: one rendered frame, about two frames of queue with V-sync, half a refresh of scanout and half a polling interval. Mouse and keyboard switch latency (roughly 1–20 ms) isn’t included, because it depends too much on the model. In-game reactions also run slower than click tests, since you first have to recognize the threat and pick a response.

What’s a good reaction time?

For a simple visual cue followed by a single click:

Reaction timeWhat it means
300 ms+Below average: tired, distracted or on a slow setup
250–300 msTypical for a browser test
200–250 msGood, and around what lab studies report for young adults
170–200 msFast, common among experienced competitive players
Under 170 ms (consistently)Exceptional; check you aren't anticipating

More in what is a good reaction time for gamers.

Input lag by refresh rate

Assuming the game renders at least as many frames per second as the monitor shows.

Refresh rateFrame timeFrame + scanoutWith V-sync queue
60 Hz16.7 ms25.0 ms58.3 ms
75 Hz13.3 ms20.0 ms46.7 ms
120 Hz8.3 ms12.5 ms29.2 ms
144 Hz6.9 ms10.4 ms24.3 ms
165 Hz6.1 ms9.1 ms21.2 ms
240 Hz4.2 ms6.3 ms14.6 ms
360 Hz2.8 ms4.2 ms9.7 ms
480 Hz2.1 ms3.1 ms7.3 ms

Why the jump from 60 Hz matters most: does 144 Hz improve reaction time?

Input lag by polling rate

Polling rateIntervalAverage wait
125 Hz8.0 ms4.0 ms
250 Hz4.0 ms2.0 ms
500 Hz2.0 ms1.0 ms
1000 Hz1.0 ms0.5 ms
4000 Hz0.3 ms0.1 ms
8000 Hz0.1 ms0.1 ms

How fast is an engage?

Our Flash the Engage benchmark uses these windows, from the engage starting to it landing:

ModeScenarioTime to react
EasyVisible charge400–530 ms
MediumEnemy Flash, then charge260–330 ms

A 250 ms reaction is plenty for a visible charge, but against an enemy Flash into a charge it leaves almost nothing for your setup. The full analysis: how fast do you need to react to Flash an engage?

Try it · free, in your browserFlash the EngageA juggernaut charges in. Flash out of the zone before it lands.

FAQ

How many ms of input lag does 60 Hz add compared with 144 Hz?
Rendering one frame plus scanout to the middle of the screen comes to about 25.0 ms at 60 Hz and 10.4 ms at 144 Hz, about 15 ms less. With V-sync queuing two frames, the gap grows to about 34 ms.
Does a click-test result already include my setup?
Yes. Browser tests like Human Benchmark measure your brain plus your mouse, display and browser. For the calculator, use a brain-only estimate: lab studies put most young adults at 200–250 ms for a simple visual cue.
Is 1000 Hz polling worth it over 125 Hz?
It saves about 3.5 ms on average (4 ms down to 0.5 ms). Going beyond 1000 Hz can only save under another 0.5 ms on average.